![]() ![]() This avoids tearing and reduces input latency compared to previous methods. Vulkan also allows us to use a new experimental VSync technique which allows Cemu to use the game's built-in frame-pacing instead. Shader caches work on each game regardless of its region, while pipeline caches are locked to the region of the game that they were generated on. If you're using Vulkan, you will need to download both the shader cache and pipeline cache. If you're using OpenGL, you will only need to download the shader cache. If another user has previously compiled the shaders, they can upload them for other users to import into Cemu. # Importing shader cachesĪsynchronous shader compilation goes a long way to speed up running games for the first time, however we can also simply download the shaders needed to run each game from the internet. Runnning at 70-90fps in overworld (most of the time above 80fps) and at 120fps in shrines. And choose the right config in the graphic pack for the game. Over the game in cemu windows right click, edit game profile, CPU, Multicore. More recent builds can do this in under 1/10th of a second, depending on the CPU. cemu is the one for BoTW Same as others, there is not point for playing BotW in yuzu, CEMU plays that game perfectly and still better with mods that improve quality of the graphics. Currently, this feature does not work on macOS at all.Īsynchronous shader compilation in an older, slower Cemu version. ![]() You may need to update your graphics drivers to use this feature.
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